Sword to sword battles are realistic in the fact that you must parry and riposte to stay alive, and each weapon type has its strengths and weakness. The ship to ship combat takes some getting used to, but once you do it is a blast, if a little lengthy. The Gameplay of Pirates, consists equally of exploration and combat. The explosions and clanging of swords are all convincing. The sound effects are better than what you usually find in RPGs. So the score always fits the situation just like a good score should. The score is powerful when engaged in a ship to ship battle, and quaint when exploring a village. Every village and port looks unique, and all the different ships, swords and guns are equally unique. Just take a look at the water! It almost looks like a Xbox 360 game. The Graphics in this game are fantastic, as expected from a Bethesda game. The quests range from escorting a merchant safely to port, surviving a deadly storm, and even saving villagers from crazed cultists. There are tons of side quests, and endless sea battles. The plot in this game is fairly bare bones, so there is not much I can say about it, but in the end you and your crew go after an ancient and (gasp!) cursed treasure. In Pirates you play as Nathanial Hawkins, a captain who knows his way around the sea. Unlike the film the game is quite enjoyable. Alas Disney came in waving around cash for the developer Akella, to change it to a movie tie-in. Pirates of the Caribbean was once known as Sea Dogs II.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |